I was able to make a good visual using

I was able to make a good visual using

Mostly I made some projects for myself, and the only project that reache the release turne out to be a failure. Our team at the jam realize almost everything planne. The event had exclusively positive impressions: the organization was at a high level, the mentors gave timely feeback. During this week, I manage to improve my programming and game design skills, I learne to better understand people whom I have known for less than two days,” — Bohdan Karzyuk, leader of the winning team at Genesis Game Jam. “I’m a jam lover. Before the Genesis Game Jam, I participate in over 20 such events. This is probably the best online jam organization I’ve seen.

I learn how to work

Diskord channels for communication and announcements — everything was convenient. I have two years of commercial experience and have been working Mexico Phone Number List with Unity for three years. I didn’t use 2D lighting before, but by the end of the jam it. He also gaine experience in leadership and team organization. I like the lecture by Artem Korotenko “Effective team in game development: roles, processes, challenges” the most. In general, I am skeptical of lectures, because in one and a half to two hours, the topic is reveale only superficially.

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Work with participants, help and support

Artem manage to reveal the topic in such a short time,” – Tymofiy Solonchuk, the leader of the IDDQD team, the winner in the “Best Game AERO Leads Diversification” nomination. “Thank you to the Genesis team for this opportunity. Everything was at a high level:. Such events really help people to motivate themselves and get the most out of it. After Genesis Gameev Week, in Unity and write in C even better, and most importantly, faster! Because time was both a minus and a huge plus for me.

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